![]() ![]() (Image credit: People Can Fly) The Outriders Technomancer weapons to useįor this build, make use of tactical assault rifles. It’s one of the coolest sets in the game. So, when you apply Toxic (all the time), you'll gain a 5% damage reduction for 5 seconds. Once you have three pieces of the armor you'll activate its set bonus. In terms of a legendary set to build towards, the Plague Sower set is the way to go. Splash Boost : increases the splash effect radius of successful shots by 50%.Sharp Eye : Killing enemies while aiming down sights grants you X Firepower for 20 seconds.Critstack : Critical shots build up a 5 second stacking effect that grants you X Anomaly Power and Y Firepower bonuses.Emergency Stance : Attain Golem protective effect for 4 seconds whenever your Health drops below 30%.Critical Analysis : Blighted Rounds - Increases Critical Damage by 15%.Trick Up The Sleeve : Blighted Rounds - While the skill is active, killing shots grant you 30% extra bullets in your mag.Euthanise : Deal 25% more damage against enemies afflicted by Toxic.Stacks up to 3 times and deteriorates every 10 seconds. Bloodlust : Killing Shots increase your firepower by X.Mitigation From Death : Killing enemies while aiming down sights grants 45 368 points of Armor for 10 seconds.Radical Therapy : Deal 15% more damage against enemies afflicted by Toxic.Toxic Lead : Killing enemies afflicted with Toxic will instantly replenish 40% of ammo in your magazine.Spare Mag : Blighted Rounds - The skill is effective for one additional magazine before triggering the cooldown.Mods like Mitigation From Death and Emergency Stance will help to keep you alive. This build applies the pain, but it also can’t take too much itself. With something like Toxic Lead you'll be replenishing your magazine without reloading, which is especially important if you have Blighted Rounds activated.Įlsewhere, it’s important to have an eye on your defensive mods. With a handful of these mods you'll be applying the pressure for those afflicted with Toxic. (Image credit: People Can Fly) The best Outriders Technomancer mods to chooseĪs with class abilities, focus your mod choices on weapon damage, with an emphasis on the Toxic Status effect. Empowering Antenna: Activating decay increases weapon damage for you and your allies by 40% for 10 seconds.Purge: Enemies afflicted with Toxic receive 30% more damage.Two Sides of the Power: Increase damage received from all sources by 15% and dealt by 20%.Assault weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun. Increase assault weapon drop chance by 12%. Assault Master: Increase your assault weapon damage by 20%.Marked for Execution: Vulnerable afflicted on an enemy is 40% more effective.Exposing Toxin: Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well.Sower of Decay: Reduce Decay skills cooldown by 15%. ![]() Br/8 Impact Amplifier: Increase your Weapon Damage by 8%.Specifically nodes that improve your weapon damage and the Toxic status effect will be a priority. This build is high risk, but if you build it correctly, the sheer amount of damage you’re outputting will negate that entirely. In particular, Exposing Toxin, Marked for Execution, Assault Master and Empowering Antenna will synergise to allow you to output absurd damage numbers. ![]()
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